10/19/2023 0 Comments Logitech g hub install locationThis entropy is converted by SHAKE128 (SHA3 hash function) into a stream of pseudo-random bits. It takes into account everything: event type, button index, mouse position on the screen, current date and running time. The random number generator absorbs entropy from every event processed by OnEvent(). It generates different sequences of random numbers on every profile load, so you don't need to set the seed explicitly. This new function is a drop-in replacement for standard Lua function math.random(). Random() - float 0 <= x < 1 random(n) - integer 1 <= x <= n random(m, n) - integer m <= x <= n See details in How to install section at the end of this README.įEATURE #1: You can see the output of print() in the LGS script editor Prior to using this template for writing your own LGS scripts, you have to copy some additional files to your disk. Global variable D in your Lua script is now a persistent Lua table: it is automatically saved to disk on profile exit and is automatically loaded from disk on profile start.You can get and set mouse coordinates in pixels: GetMousePositionInPixels(), SetMousePositionInPixels().now accept strings "L", "R", "M" instead of numbers for the first 3 mouse buttons ![]() LGS standard functions PressMouseButton(), IsMouseButtonPressed().random() is an improved drop-in replacement for math.random(): better random numbers quality, no need to explicitly set the seed.Function print() now displays messages in the bottom window of the script editor, you can use it the same way as in original Lua.LGS_script_a is a template for writing your own Lua scripts in the Logitech Gaming Software programming environment.įive additional useful features are implemented here:
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